Documentation
Understanding roleplays
Learning and assessment programs built from a goal or reference profile
A roleplay is a structured program: a goal or reference profile, then a flat ordered list of sessions participants play in sequence. Program leads create and share roleplays. Participants spend most of their time playing sessions inside them.
Two types of roleplays
Assessment roleplay
Starts by creating a Reference PowerWheel from a role description (recruitment spaces) or from an existing reference. The AI generates assessment sessions that measure participants against that profile. Best for hiring, role fit, and establishing baselines.
Learning roleplay
Starts with a goal you write. No reference required. The AI generates practice sessions with hints and coaching. Best for focused skill building and repetition in people development spaces.
References and roleplays
Assessment roleplays require a reference profile. You create the Reference PowerWheel first, and the AI uses it to shape the sessions. Learning roleplays are generated from a goal you write, without needing a reference.
Roleplay structure
Every roleplay shares the same structure:
Goal or reference
A goal sentence for learning roleplays. A Reference PowerWheel for assessment roleplays. This drives everything the AI generates.
Cast and world
Characters, locations, and setting that give sessions context. Generated during the creation wizard and editable before you invite participants.
Sessions
Individual scenarios in a flat ordered list. They unlock in order as participants complete them. No seasons or nested grouping.
Roleplays in a space
Every roleplay lives in a space inside your organization. A space can have multiple roleplays. Members can be assigned to specific roleplays, and program leads can track progress across all of them.
Recruitment spaces
In recruitment spaces, the creation flow starts directly at the reference step, since the primary use case is talent evaluation against a role profile. Only assessment roleplays are available there.